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Play-to-Earn (Play2Earn)

Cryptocurrency and Digital AssetsUpdated 13 Nov 2026

Play-to-earn, often shortened to P2E or written Play2Earn, is a model of blockchain gaming in which players can earn digital assets with real-world market value by playing. Rewards typically take the form of in-game tokens or non-fungible tokens representing characters, land or items, which players own in their own wallets and can sell on exchanges or marketplaces for other cryptocurrencies or national money. The short form Play2Earn is common in game listings.

The model sits within the wider field of GameFi, which blends games with decentralised finance. It reached mass attention in 2021 through Axie Infinity, when some players in lower-income countries earned more from the game than from local jobs. The collapse of token prices that followed exposed the model's weaknesses, and many studios now prefer the phrase "play-and-earn", which puts the game first and rewards second.

01

Play-to-earn in plain terms

In a traditional video game, gold coins and rare swords stay inside the game. The publisher owns them, and players usually cannot sell them legally. Play-to-earn games turn those coins and swords into tokens on a blockchain, so a player can take them out of the game and sell them, much like a fisherman selling the day's catch at a market.

The catch is that the price at that market depends on someone else wanting to buy. If new players stop arriving, or if the game creates coins faster than people want them, the value of everything earned can fall quickly, and a day's "wages" may be worth very little.

02

How play-to-earn games work

  • Entry assets. Many games require players to buy NFTs, such as characters, before they can play, creating an upfront cost.
  • Reward tokens. Completing battles, quests or daily tasks earns a token that is issued, or minted, by the game's contracts. Its supply is governed by the game's tokenomics.
  • Sinks. To balance new issuance, games require tokens to be spent on breeding, upgrades, crafting or fees, which removes them from circulation.
  • Governance tokens. A separate token often gives holders voting rights or a share in the game's treasury, as with the AXS token of Axie Infinity.
  • Marketplaces. Players trade assets with each other, and the game typically takes a fee on each sale.
03

Axie Infinity and the 2021 boom

Axie Infinity, developed by the Vietnamese studio Sky Mavis, lets players collect and battle creatures called Axies. In 2021, rising prices for its reward token, Smooth Love Potion (SLP), and for Axie NFTs drew hundreds of thousands of players, particularly in the Philippines, where earnings were reported to rival local wages. Because starter teams became expensive, "scholarship" programmes emerged: guilds bought Axies and lent them to players in return for a share of their earnings. Yield Guild Games became the best-known of these guilds.

By 2022 the model was under strain. SLP was being issued far faster than it was consumed, and its price fell sharply. In March 2022, the Ronin bridge linked to Axie Infinity was hacked for assets worth about 600 million dollars at the time, a theft the US government attributed to the North Korea-linked Lazarus Group. Player numbers and earnings dropped steeply.

04

Economics and criticism

Critics argue that many P2E economies depend on a steady flow of new players buying assets, which pays the rewards of existing players. When growth slows, token emissions overwhelm demand, and the structure can resemble a reflexive Ponzi loop even when no fraud is intended. Others point out that if players are motivated mainly by earnings, the game may not be enjoyable enough to retain them once rewards fall. Concerns have also been raised about guild arrangements resembling low-paid labour, the tax treatment of earnings, and the exposure of inexperienced players to volatile assets. Some regulators have examined whether in-game tokens or NFT sales count as securities under tests such as the Howey test, or as a form of online gambling.

05

Variants and later developments

The earn-while-doing idea spread to other activities, most notably move-to-earn apps that rewarded walking or running, which went through a similar boom and bust in 2022. Since then, many studios have shifted to designs with lower entry costs, fixed or capped reward pools, and greater emphasis on gameplay quality, sometimes keeping blockchain features largely invisible to players. Competitive formats with prize pools draw on esports models rather than continuous token emissions. The term "play-to-earn" remains in wide use as of November 2026, but it is now often applied critically, as shorthand for a model that worked only while token prices rose. The distribution of rewards to participants is discussed separately under player payout, and the economics of creating new tokens under token emission.

Last updated 13 Nov 2026